![]() It may not be for everyone - but if it is, then I hope it can be of value. SUbD is a piece in this puzzle - a subdivision extension that consume and produce quads. Once you have a mesh built with quads it's much more predictable and you can create a large suite of tools that efficiently manipulate it. So from there I started many years ago to explore, tinker, with QuadFace Tools, a set of SketchUp tools that allowed me to manipulate and create quad-based topology in SketchUp (with non-planar quads). But it's been a challenge in SketchUp because it nativly doesn't allow for non-planar quads which creates big challenges in the workflow. (If you want more into about why I obsess about quads you can start with some of the links I posted in this thread: viewtopic.php?f=397&t=63820&start=30#p584988 For further reading I'd recommend anything that dwell into the topic of 3d topology.) Quad-based workflow is common in the industry - almost a standard. The background for SUbD is that I've been somewhat obsessed with being able to model with quads. Artisan also have a really nice sculpting set - which can be applied regardless of which subdivision method you use. It uses an algorithm that works better with triangles than what SUbD so. If you are not that big on quad based workflows then Artisan might be a better choice for you - in terms of subdividing. It would depend entirely on your workflow - and I'd argue that the two in extensions in question isn't mutually exclusive. If, after I convert the "block" drawing to a mesh, is one of them easier/better for "fine tuning"? I have not used any of these types of tools and I am a little embarrassed to say that I cannot fully appreciate the differences you are pointing out. Crease & Subdivide Smooth the Proxy Modelģ4.Ntxdave wrote:Help me understand the point you guys are making. Redraw & Refine Elements of the Proxy Modelģ3. Manipulate the Proxy Model to Match the Front Elevationģ2. Move Vertices & Edges to Match the Side Elevationģ1. Use Knife Subdivide to Create Edge LoopsĢ9. ![]() Import & Setup Reference Images of SpaceshipĢ8. Add details with Subdivision Subtract details with Reduce Polygon toolĢ6. Flatten Vertices on a Plane using the Make Planar ToolĢ5. More Complicated Vertex Selection with Vertex Rotate & Vertex ScaleĢ4. ![]() Transform Vertices using The Vertex Select Tool & Vertex Move ToolĢ3. Learn the Select Brush for Selecting Mesh PolygonsĢ2. Use Artisan's Paint Brush to more easily Texture a MeshĢ1. CHALLENGE: Use the Sculpt Brush modes to create this LandscapeĢ0. 25 - ART - Sculpt Brush arrow key trickġ9. CHALLENGE: Put all of the skills together to build a Door Handleġ4. Build a Proxy Box Model that Subdivide & Smooths into a Round Cornered Cubeġ2. Make Better Meshes with the Knife & Crease Toolsġ1. ![]() Control the Position of Vertices and Edges with the Crease Toolġ0. 18 - ART - PushPull vs Extrude Edge Loopĩ. Hand-drawn Edge Loops with the Subdivide & Smooth Toolħ. Understand how the Number of Iterations Multiplies Polygon CountĦ. Combine Steps with the Subdivide & Smooth Toolĥ. Use the Smooth Tool to Soften the Look of a MeshĤ. Subdivide Multiple Faces on a 3D Objectģ. Create a Simple Mesh with the Subdivide ToolĢ. Learn the fundamental tools plus strategies for working efficiently with Artisan. Complex & Organic Modeling: Artisan Organic ToolsetĪrtisan is an extension that provides subdivision, sculpting, and soft selection tools for Organic Modeling in SketchUp.
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